![mesh fusion modo 801 mesh fusion modo 801](https://cgpress.org/wp-content/uploads/2015/05/meshfusion901.jpg)
This offers an alternative interface to using the Fusion tab.įor more information, see Modeling in the Schematic Viewport.Title: Gumroad ? Modeling Ant-Man Helmet in Modo Using Mesh Fusion with Leouvon Modo has a layout dedicated to building Fusion models using the Schematic Viewport.
![mesh fusion modo 801 mesh fusion modo 801](https://www.iamag.co/wp-content/uploads/2014/04/modo-801-Animation-2-360x240.jpg)
Select the appropriate Fusion Item and then press Ctrl + F in the viewport to display the MeshFusion pie menu. MeshFusion Pie MenuĪlternatively to using the contextual menus, you can use the pie menu to quickly select common MeshFusion options when working in the 3D viewport. Tip:For information about hiding the Toolbox and other interface elements, see Customizing Your Layout. These functions are also found in the Fusion tab located in the Model layout Toolbox.įor more information, see Drag and Drop Workflow. The contextual menu displays, allowing you to select any of the following Fusion functions: Select the Qbic preset element, drag it onto the Fusion item, and then hold. To see the contextual menu, you must have a Fusion Item in your scene and other Fusion Qbic Presets. Use this menu to improve your workflow while working in the 3D viewport, which is set to the maximum size. Modo has a contextual menu dedicated to building Fusion models for users who have the Model layout Toolbox minimized. Note:For more information on Ghost Mode, see Viewport Toggle Buttons Drag and Drop Workflow Polygon Opacity allows you to adjust the opacity of Fusion Objects visible with Ghost Mode. Within the Viewport Shading Presets dropdown menu you can find a number of display options. You can optimize the 3D viewport for MeshFusion modeling with the Viewport Shading Presets menu found in the Fusion tab. Click the Presets button on the top of the Toolbox and expand Modo Assets > Modo Assemblies > MeshFusion Assemblies. Tip: Modo also provides MeshFusion Assemblies presets. For more information, see Fusion Qbic Presets. You can see the meshes by clicking the Create Fusion > Fusion-Ready Presets button on the Fusion tab.Īlternatively, you can access the Qbic presets by clicking the Presets button on the top of the Toolbox and expand Fusion Assets > Fusion Meshes > Qbics. The primitives have been designed to offer a broad variety of modeling building blocks. Modo has a wide range of over fifty ready-made Qbic primitives to help you build Fusion meshes.
![mesh fusion modo 801 mesh fusion modo 801](https://cdna.artstation.com/p/assets/images/images/007/907/746/large/ed-ferrari-fusion-revendroid-hex-screen-001.jpg)
The image below shows an adjustment to the strip width for the union example pictured above.Īs with the other results of Fusion operations, if you make any modifications to the source mesh, strips are updated in real-time.įor more information, see Fusion Surface Strips. For example, you can adjust the strip width and smoothing to reduce the sharpness of the join. Strips are an important feature of MeshFusion, as they allow you to customize the geometry at the strip. The images below highlight a strip formed by each operation. The line around the rim of these corners is known as a strip. When two objects are combined, new corners are created at the junction of the objects. Note:The source meshes were selected from the Fusion Qbic Presets.įor more detail on Fusion operations, see Mesh Roles and Relationships. Subtractive Trim (ellipsoid with cylinder) If the meshes are each placed at the origin, the images below show the resulting mesh for each boolean operation. When setting up your meshes, you need to set the mesh's role and its relationship to other meshes.įor a simple demonstration, consider the following two meshes:
![mesh fusion modo 801 mesh fusion modo 801](https://cdna.artstation.com/p/assets/images/images/007/907/472/large/ed-ferrari-fo-revendroid-hex-render-001.jpg)
Any other type of polygons are converted to quads before a fusion operation. MeshFusion works reliably with meshes that are composed of quads (four-sided polygons). Note:For more information on Boolean operations, see Booleans.
Mesh fusion modo 801 update#
With MeshFusion, you can create meshes through the non-destructive union, subtraction, and intersection of objects.Īlthough similar in concept to existing Boolean operations, MeshFusion is significantly more advanced, supporting real-time update of operations and a high level of control over blending between the resulting surfaces. MeshFusion offers a sophisticated set of boolean operations for creating new geometry.